Featured Story
What Ericsson gets wrong in its doom-mongering about Europe's 5G
Europe's biggest 5G kit maker unsurprisingly thinks the world needs more 5G, but Europe does better on connectivity – if not tech – than Ericsson makes out.
March 7, 2007
SAN FRANCISCO -- CacheLogic (Cambridge, England), the leading provider of Peer-Assisted CDN solutions, today announced the immediate availability of VelociX™ for Games, its unique hybrid peer-assisted content delivery network which is specifically optimized for large, multi-gigabyte files.
Shown publicly for the first time at the Game Developers Conference (Meeting Room ES-5902), VeloicX enables a uniquely cost-effective and extraordinarily fast method for distributing games, demos and updates with fine-grained control of speed, reporting and dataflow. VelociX uses CacheLogic’s Asset Delivery Framework, which provides guaranteed delivery, predictable costs and tiered asset-based pricing, billing and reporting.
The continued evolution towards richer and immersive gaming experiences also brings a corresponding increase in overall file sizes. Game files, patches and updates continue to grow and with current CDN technology, large file downloads are slow. Demand spikes (also known as ‘flash crowds’) that occur after new releases can stress previous-generation delivery technology to the breaking point. This seriously annoys customers eager for the new game or update and negatively impacts companies and their brands.
CacheLogic
You May Also Like