Date / Time: Tuesday, May 7, 2019, 11:00 a.m. New York / 4:00 p.m. LondonOverview:
The distribution of video games currently still depends on physical and downloadable models however, the gaming industry is set to follow the evolution of the music and movie industries and move to an unlimited streaming model. This development is still in its early stages and, enabled by technologies such as 5G, will create new revenue opportunities for telcos as the technical challenges are overcome.
Imagine being able to choose from a library of games (including AAA premium titles) on any connected device (rather than just a dedicated hardware console) by paying a monthly subscription (rather than buying new consoles and games).
Carriers can dramatically lower the cost and eliminate the complexity of rolling out branded gaming-as-a-service offerings to their customers. This could be as disruptive in gaming as streaming has been in other entertainment markets. New technologies, such as the 8th Gen Intel® Core™ processor (Kaby Lake G) and Intel embedded SSDs, will help telecom carriers to overcome those challenges.
Intel and Artesyn are working with cloud gaming content providers and wireless operators to make streamed gaming a reality. During this webinar we will review the latest cloud gaming developments and explain how telcos can now offer their subscribers a cloud gaming service under their own brand to monetize the investment in their 5G and FTTH network infrastructure.
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