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Playphone and Tapatap utilize DeviceAnywhere for mobile game development
September 9, 2008
SAN FRANCISCO -- Playphone and Tapatap, two major international mobile games publishers, have chosen DeviceAnywhere to help them test and develop their mobile games applications on actual devices, from remote locations around the world. In keeping up with growing demand from their mobile gaming consumers, DeviceAnywhere’s cost-effective solutions will help to bring their high-quality mobile content to market faster.
Playphone, a provider of cutting-edge personalization and entertainment content through ringtones, mobile games, wallpaper and more, is just one of the mobile gaming companies that have employed DeviceAnywhere’s one-of-a-kind solutions for development and testing. Playphone also powers subscription-based mobile destinations for top entertainment and retail brands like Wal-Mart, ABC Television, Cartoon Network, and Adult Swim.
As a longtime DeviceAnywhere customer, PlayPhone has experienced several benefits of using the service, particularly in the case of the company’s off-shore initiatives and testing teams based in China and Brazil. DeviceAnywhere will continue to provide the company with a cost-effective way to test and implement their mobile content and applications.
“As is the case with a large number of mobile game companies today, PlayPhone has set up offices around the world to ensure a global presence and to provide our customers with the most comprehensive worldwide services available,” said Luis Novo, Vice President of Engineering for PlayPhone. “DeviceAnywhere empowers our off-shore engineers to access hundreds of real handsets for development and testing. Without DeviceAnywhere, it would be nearly impossible – as well as costly – to conduct off-shore testing and keep up with today’s fast-paced mobile gaming market.”
PlayPhone Inc.
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