With technology partners and an eye toward 5G networks, the StudioLAB is helping Disney-owned content studios solve technical production problems and reach consumers in novel ways.

Phil Harvey, Editor-in-Chief

August 21, 2018

6 Min Read
The World of Disney: StudioLAB Innovation, Cisco Collaboration & 5G Anticipation

It's still true that content is king. But reaching consumers is the power behind the throne.

Light Reading's recent tour of the StudioLAB at Walt Disney Studios shows that Disney is betting that the future of its media business relies on reaching consumers directly, even if it doesn't own the movie theater, cable company or 5G network that delivers the content. (See Behind the Scenes at Disney's StudioLAB .)

{videoembed|745512}

While such companies as AT&T and Comcast have become massive conglomerates that own content assets, advertising platforms and the networks that become the means of distribution, Disney's most recent bets have been on premium content and content franchises, in addition to other means of reaching consumers directly.

Disney's $71.3 billion purchase of 21st Century Fox includes a controlling stake in Hulu. Walt Disney Co. (NYSE: DIS) is about to launch its own direct-to-consumer streaming service and the company is also an investor in a yet-unnamed Jeffrey Katzenberg company that is aiming to bring episodic entertainment to mobile devices. (See WndrCo Raises $1B for 'NewTV'.)

As it becomes more directly competitive with telecom and cable empires, Disney is leaning on technology partners, including Cisco Systems Inc. (Nasdaq: CSCO), HPE and Accenture to help bring the latest IT, AI and networking technology to its studio system. That's where its StudioLAB is helping all of the Disney-owned content studios solve technical production problems and reach consumers in novel ways. (See Walt Disney Studios Selects Cisco as Innovation Partner.)

Figure 3: A workbench in the StudioLAB has a lot of consumer and professional 'toys' for content creators to take on storytelling challenges. Photo courtesy of The Walt Disney Studios. A workbench in the StudioLAB has a lot of consumer and professional "toys" for content creators to take on storytelling challenges. Photo courtesy of The Walt Disney Studios.

To call out one example, Cisco, which invited Light Reading to see the StudioLAB, is helping Disney's studio and production teams to collaborate and share ideas quickly and over long distances. We saw Cisco Webex Boards in use in the StudioLAB and on location where, in a production environment, directors and producers could quickly check in with other groups of team members on assignments, locations and budgets.

A larger version of the Webex Board was used inside the StudioLAB collaboration room, where the system recognized and labeled studio team members on a high-res display, automatically adjusting a microphone array to better pick up the person speaking. Story boards and other sensitive drawings weren't left on desks or on meeting room whiteboards overnight; they're securely stored in the cloud.

Figure 1: The StudioLAB collaboration room puts Cisco's Webex video conferencing front and center. Photo courtesy of The Walt Disney Studios. The StudioLAB collaboration room puts Cisco's Webex video conferencing front and center. Photo courtesy of The Walt Disney Studios.

Figure 2: Another view of the StudioLAB collaboration room contrasts the classic way of sharing drawings, characters and ideas with the latest in cloud-ready collaboration tech. Photo courtesy of The Walt Disney Studios Another view of the StudioLAB collaboration room contrasts the classic way of sharing drawings, characters and ideas with the latest in cloud-ready collaboration tech. Photo courtesy of The Walt Disney Studios

Our video report above hints at a few other ways that Disney is looking to reach consumers. Disney is experimenting with using movie posters, special events, retail stores, theater lobbies and public spaces to be part of new mixed reality environments. They'd use combinations of 360-degree video, AI, augmented reality and virtual reality to allow people to interact with the characters and worlds that are part of the various Disney-owned franchises. "We think that it's really exciting to consider how we might be able to not only get into a character's world, but also to have our characters manifest themselves in our world," said Ben Havey, VP, Technology Innovation Group, The Walt Disney Studios.

Disney has tried this before and it hasn't been shy about investing heavily in technology-fueled experiences. Just a couple of years ago, the company shut down the development of its Disney Infinity, a set of games and services that used collectible action figures inside interactive video games and apps. Analysts said that the ideas for "toy-to-life" products stagnated pretty quickly; It was mania, not a market. StudioLAB, with experimentation as part of its mission, could help Disney make fewer missteps along the way, or reuse technologies in other storytelling venues.

Figure 4: Take an ugly hallway and use projectors to wrap it in stunning imagery and add interactivity to produce something quite a bit different than the usual banner or movie poster. Photo courtesy of The Walt Disney Studios. Take an ugly hallway and use projectors to wrap it in stunning imagery and add interactivity to produce something quite a bit different than the usual banner or movie poster. Photo courtesy of The Walt Disney Studios.

It's hard to understate the opportunity that 5G networks presents to content producers and creative collaborators. We're used to discussing this from a network side, but the content world is just as excited. Delivering a "game-engine quality" experience to consumers is one thing, said Havey, but interactivity ups the ante considerably. "The participatory aspect of this future vision that we have means that people are in the [content] world, and they're talking to other people in there, and they're communicating in real time," Havey said. "And the low latency nature of 5G will really help. Or, even a step further, you know, with a 5G-connected camera we could potentially shoot right to the cloud."

The advent of 5G networks is going to send the competitive jostling between Disney, Netflix, AT&T Inc. (NYSE: T), Comcast Corp. (Nasdaq: CMCSA, CMCSK) and many, many others into overdrive with faster connections, lower latency and new devices that have more processing power and better screens than ever before. That theme was ever-present during our visit, with studio and technology types both looking forward to a new kind of mobile experience.

Combine a new, fast mobile network and a direct-to-consumer streaming service, and suddenly the cost and risk of producing content go way down. Though eager to promote blockbusters, the StudioLAB team said it is looking ahead to new networks and new consumer devices as vehicles for producing entertainment that doesn't require massive red carpet premieres and year-long ad campaigns. "We're great at making $100 million blockbusters, but the cool thing that a streaming service presents to us is the opportunity to explore other, perhaps more modest ideas and stories and maybe use new tools and bring in new talent to make that happen," said Havey.

— Phil Harvey, US News Editor, Light Reading

About the Author(s)

Phil Harvey

Editor-in-Chief, Light Reading

Phil Harvey has been a Light Reading writer and editor for more than 18 years combined. He began his second tour as the site's chief editor in April 2020.

His interest in speed and scale means he often covers optical networking and the foundational technologies powering the modern Internet.

Harvey covered networking, Internet infrastructure and dot-com mania in the late 90s for Silicon Valley magazines like UPSIDE and Red Herring before joining Light Reading (for the first time) in late 2000.

After moving to the Republic of Texas, Harvey spent eight years as a contributing tech writer for D CEO magazine, producing columns about tech advances in everything from supercomputing to cellphone recycling.

Harvey is an avid photographer and camera collector – if you accept that compulsive shopping and "collecting" are the same.

Subscribe and receive the latest news from the industry.
Join 62,000+ members. Yes it's completely free.

You May Also Like