At the fifth Ultra-Broadband Forum (UBBF 2018), Huawei released the Cloud VR Solution White Paper, providing an overview of the architecture and detailing the solution from the perspectives of the cloud, pipe, and terminal ecosystems.

September 25, 2018

3 Min Read
Huawei Releases the Cloud VR Solution White Paper

At the fifth Ultra-Broadband Forum (UBBF 2018), Huawei released the Cloud VR Solution White Paper, providing an overview of the architecture and detailing the solution from the perspectives of the cloud, pipe, and terminal ecosystems. The solution serves as a reference for operators and industry partners carrying out Cloud VR services, from theoretical analysis to practical guidance.

The VR industry has grown rapidly in recent years. Driven by the desire to reduce users' VR consumption costs, improve their experience, promote VR business scenarios, and protect content copyright, it was almost inevitable that Cloud VR supporting cloud rendering became such an important VR trend. At the Mobile World Congress held in February 2018, Huawei officially released the prototype for the E2E Cloud VR solution. Then, Huawei and its industry partners worked together for around five months. On July 18, China Mobile Fujian officially launched the world's first operator Cloud VR service as part of a trial, marking a milestone in the development of Cloud VR services and solutions. Cloud VR now represents a major new business opportunity for operators. However, the industry still does not have standards that can effectively guide Cloud VR system construction. In an effort to fill this gap, Huawei released the Cloud VR Solution White Paper.

The Cloud VR solution consists of a content platform, service platform, network solution, and terminal solution, and supports the deployment of VR IMAX, live broadcast, 360° video, gaming, and education scenarios. Cloud VR services have high requirements on latency, and Huawei's solution is the first to truly tackle the technical problem of E2E latency affecting user experience. The solution involves VR content being aggregated and rendered to clouds, which reduces terminal costs and protects content copyright. Meanwhile, based on 5 GHz Wi-Fi smart networking, the solution cuts off the line connected to the head-mounted display (HMD), thereby helping to improve users' VR experience. Alongside the Cloud VR Solution White Paper, Huawei also released the Cloud VR Network Solution White Paper and Cloud VR Solution Practice Report. These three documents describe the Cloud VR solution from the perspectives of a cloud-pipe-terminal service solution, network transport solution, and usage cases, all of which can be used as reference when deploying Cloud VR services. They will also help operators and industry partners gain valuable experience in deploying Cloud VR services and promote the development of the digital VR industry.

Huawei's Cloud VR Solution White Paper details a system architecture-level technical innovation. It marks a major milestone in the development of Cloud VR and the industry ability of large-scale implementation and promotion of Cloud VR systems. Its innovative business models also provide reference for operators and partners in the VR industry. Looking ahead, Huawei will continue working with industry partners to promote the development of the Cloud VR industry.

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